People Can Fly
People Can Fly, established in 2002, is a global video game development company operating in Poland, the UK andNorth America. One of the leading Unreal Engine studiosin the industry.
As a publishing designer, I crafted high-quality promotional materials for IPs and corporate marketing. I developed the "Horde Mode" brand identity for Bulletstorm VR, created Figma templates to boost marketing assets quality, and designed 21 editable presentation decks and marketing materials for game stores and social media. I streamlined workflows by creating a UI Marketing Kit, improving efficiency for designers and non-designers.
Role
Digital Designer
Areas
AI, Marketing materials, 3D, Brand Identity
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Problems
High workload and tight deadlines
A heavy workload and tight deadlines required efficient prioritization
Lack of brand identity and guidlines
Lacking a clear brand identity, designing for Bulletstorm and PCF felt like "building a plane mid-flight"— fast-paced and demanding adaptability
Maintaining quality with poor tools
Maintaining quality was challenging when using tools like PowerPoint, prioritized for non-designers' convenience and ability to edit content
Platform requirents
Finding a balance between creativity and meeting platform requirements, particularly Steam, can be challenging
Task from manager (no other materials were provided)
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What I have delivered
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Solutions & Results
Horde Mode identity
Created unique identity for “Bulletstorm VR” game mode reigniting interest in the product
Rebuilding the face of Bulletstorm
Boosting sales after a problematic launch by creating promotional materials which highlighted fixes, trailers’ slates, thumbnails, sales, etc.
Optimising design process
Optimizing the design process through Figma templates and UI Marketing Kit streamlined workflows, reduced revisions & ensured brand consistency
Enchanced corporate communication
Over 10 newsletter designs achieving a 60% CTR increase in a year, 20+ design templates, and plenty of published marketing materials
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